So here’s this week’s:
Meme instructions: Blog a tutorial and teach me something that you think I might not know about (even if I do, doesn’t matter, do it anyways). The tutorial can be something within Second Life (how to build, create tattoos or clothes, pick up guys at info hubs, tie your virtual shoelaces, whatever…) or something in Photoshop or on any social network (just focus on something sl-related somehow). Make it informative, make it hilarious, make it whatever you like! I’d just love to learn something from you that you may be good at and are willing to share. Remember to leave your link in this meme’s post so others can come by and learn too!
I thought I would take the opportunity to teach you a little about how I get the photos I get in SL that people just go so gaga over. These are probably going to be pretty straightforward instructions to anyone who’s bothered with the in-viewer post-production tools, but here we go!
Find your scene. The scene you want to photograph doesn’t have to be perfect or beautiful or what other people tell you is perfect or beautiful. Find a scene that captures something that speaks to you. Here I am on Roche, a nice simple barren-yet-rich sim which affords a ton of good opportunities for photography, and I figured you might find it useful too, as a place to experiment.
One of the main features of the sim is this bridge, and small wonder why: it’s quite lovely!
Took this photo after a bunch of moving the camera around to find the ‘right’ angle: dunno, something about this angle and layout just reverberated for me. Once I found that right angle, I worked on framing things up- getting in far enough or out far enough to include all the details that make the image work. Camming in on stuff to force textures to rezz. Things like that. It’s a pain in the neck, I know! But that’s step one.
I then go up to a more median graphics range (that first pic? low graphics. Yes, that’s right, LOW), so I can test things out on the appearance of the sim.
Notice how, at a higher graphics setting, the skyline of the hills that dominate the island have become a little more bumpy and irregular? And the water reflection has changed, too. It’s always a good idea to assess the photo a bit at a higher graphics, because I find that when I go up to Ultra, I can hardly MOVE the camera let alone adjust things fine and neat.
I also start playing around with sky and water settings, here: do I want the water to look glassy? Wind-ruffled? Do I want the sky bright or dark? Warm or cool?
Now I go up to high graphics, and play with the environment editor, as well as the sky presets. First task is to find a sky setting that really brings out the beauty of the sim. Once that’s been handled (and I often go for dawn/dusk windlight settings, for some reason), I flip on the advanced lighting and start looking at shadows. are they falling in the right place? Are they falling too long? Too dark? by adjusting the eastern angle of the sun/moon (same thing, really, to Windlight), and the dawn-to-dusk of it, I can get those shadows to lay where I think is best for the picture. Then comes 5-10 shots of the image with slightly different settings, different colors in the sky and sea, and even the clouds sometimes!
And that’s… actually, really, all I do other than cropping. Now, you know the terrible terrible secret. Guard it well, stranger, and know that such knowledge is a powerful and dangerous burden.
And that’s what’s new today!