Howdy folks! I picked up the new male body from The Mesh Project a bit ago, and while I’ve posted a few photos over on Flickr with it, where I’ve worked like crazy to clean it up, I thought it was prime time to sit down and assess the body on its own merits, rather than as a canvas for me to play with Photoshop. I’ve altered levels and contrast on all of these, but I’ve otherwise left it be, so you can gauge the thing on its own merits.
Page break because there is pixel nudity behind the break.
OK, so what do I like?
It responds well to windlight. It is a nicely-sculpted male form, and it’s fitted mesh so you can adjust your shape and have it adjust (at least somewhat) to fit you. I went for way muscular on the legs here, and you can start to see some failings in the figure’s left knee… but really, the torso is a beautiful piece of sculpture, and beautifully textured. The hands are also very nice (though those digits look a smidgen long to me…)
Still, they look as if they’d be attached to a human body in the real world.
It’s as we get into the lower body there are some issues. The butt’s well-done: nice curve, flexes well when in a sitting position… (go check my flickr if you need to look at the butt), but let’s move a bit further down first to see problem #1.
Quick question for you: does your ankle look like that RL? Does ANYone’s ankle look like that? The term is apparently ‘cankle’, where your calf continues down in a line such that you cannot distinguish it from your ankle. The heel looks odd, too… and before you wonder about this being a foible of the feet being absurdly small, these are set as big as they’ll go. The toes look great, from above (more on this further down).
I have to say that the feet are a big problem, for me! I like a foot to look like a foot rather than a sausage… or like some bizarre flipper on the end of a well-turned limb. The problem here being that these limbs are… curiously turned. The knee looks great from one angle, here:
but if you turn your camera just a bit, the knee starts looking odd. Compare my right knee and my left- does the left look off at all to you? And ignore the cankle, we already touched on that.
There are some problems with elbows too. While the profile view looks better than the default avatar’s profile view on a bicep and elbow, as below,
That’s only really faint praise- the elbows on a muscular male form in SL have always been a problem area. Still, that does look better. Meanwhile, on the inside of the elbow, we have:
Ever seen sausage being made? You knot one end of the casing off good and tight, and then you stuff it with ground meat. And stuff it some more. And some more. And then, you twist it to define where each link is.
It looks a lot like the inside of that elbow, doesn’t it? While the bicep has a nice, almost natural curve to it, this looks like a horrible accident has happened and I’m going to have a dozen pins fitted into my bones!
So I don’t know. There are some major ways it works, and some major ways it doesn’t. I’m not intending to buy a copy, as there’s simply too many funny bits.
And of course, there’s those feet. They look great from above (see below), but I have not seen a view in profile that worked, at all well.
So there’s my L$5 (approximate translation of two cents) worth on The Mesh Project’s male mesh body. Now I do have to point out a few things on their behalf. They have updated this once already since I picked it up on the first day (this is the update), and it is absolutely free. I’d say it’s worth having around, but some of the issues limit its usefulness a great deal.
I hope you enjoyed that little overview, and have a great day!
Skin (head only): Clef de Peau ‘Samuel 04’
Body and its skin: The Mesh Project
Eyes: FATEwear ‘FATEeyes’
Hair: INK ‘Hair___SEED ::Black’ (@ The Mens Dept)
Shape: my own creation
Pose: one of the ‘Serpent’ poses from Diesel Works: I unfortunately got out of SL for the afternoon before I thought to check which one.